Twilmeril

Twilmeril

Other names

Symbols: A coin

Alignment: Chaotic Good

Portfolio: Luck, Chance, Good Fortune

Favored Weapon: Rapier

Common Worshippers: Gamblers, Common folk

History:

Dogma: Twil asks her followers to press there luck at every opportunity. Luck favors the bold so try new things. Luck is fleeting, so never look down on the less fortunate and always keep an open mind, for someday your luck will run out as well. Fate is not easy to change, but if anything can, it is luck. Do not cheat, those that do are dishonoring Twil.

Philosophy: The followers of Twil have two different philosophies. The first and most popular is the philosophy that life is a mere game of chance, always a gamble, and that honoring Twil will help roll the dice in the worshippers favor. The second philosophy came up from Ki Chura, where the worship of Twil is rare, they believe that she is the only being that can change the fate that we are all destined for.

Places of Worship: Twil is mostly worshiped by the common folks, in fact in some locations, it is considered a dishonor for a nobleman to rely on luck. Established temples to Twil are extremely rare, but a few are known to exist. The majority of worship is conducted in shrines to Twil. The Shrines are located in places devoted to gambling, or travel such as inns, or on the roadside. Mostly these shrines are used as a place where people leave offerings for Twil to give them luck. Many roadside taverns have a small shrine to many gods, usually Twil is one of them… mostly to leave a small sacrifice to give them good fortune in there travel.

Average services: Twil has no organized prayers, usually the prayer are for thanks for a lucky event, or a general prayer for luck. There are a lot of anecdotes associated with Twil.

Holy Days: Twil has no social Holydays, however the beginning of the Year is as close as it comes, and here priests of Twil will usually officiate a toast for a lucky year to the gathered.

Priesthood
An initiate of Twil is taken under the wing of an elder cleric, who becomes his mentor. The elder then teaches the initiate the ways and words of Twil. When he feels he is ready, usually when the initiate beats his elder in a game of chance, the cleric gives him a coin. At this point he becomes an ordained cleric of Twil. They are then left to wander on their own, or to join an established temple.

Duties: Preist of Twil Have no real ordained duties. They preside at wedding and other functions for those who need some type of spiritual representation but follow no strict religion.

Alignments: N, CN, NG, CG

Domains: trickery, luck, chaos, travel.

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