Copper Knight Of Eroth
Base Attack: +3
Alignment: Lawful Good
Skills: Diplomacy 2 ranks, Ride 2 ranks, Knowledge (Religion) 2 ranks
Must be sponsored by a Knight of Eroth

Hit Dice: d10

Skill Points: 2 + int mod

Class Skills: Craft(Wis), Diplomacy(Cha), Intimidate(Cha), Knowledge (Nobility)(Int), Knowledge (Religion)(Int), Profession(Wis), and Ride(Dex)

Class Level BAB Fortitude Reflex Will Abilites
1 +1 2 0 0 Valor, Detct Evil
2 +2 3 0 0 Lay on Hands
3 +3 3 1 1 Bonus Feat
4 +4 4 1 1 Mercy
5 +5 4 1 1 Bonus Feat

Class Features:

All simple and martial weapons proficiencies, all armor and shield proficiencies.

Valor: A knight may add his charisma modifier as a morale bonus to his will save against fear and compulsion effects:

Bonus Feats: See Fighter list

Detect Evil: as the spell-like ability useable at will

Lay on Hands: A Knight of Eroth can can lay on hand curing 1d6/2 levels of knight. He may use this a number of times per day = to his charisma modifier + 1/every knight level. A knight may use Lay on hand on himself as a swift action.

Mercy: Mercy (Su): A Knight of Eroth can select one mercy. Each mercy adds an effect to the Knight’s lay on hands ability. Whenever the Knightuses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the Knight. A mercy can remove a condition caused by a curse, disease, or poison without curing the aff liction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.ability
Conditions that can be chosen at this level include
• Fatigued: The target is no longer fatigued.
• Shaken: The target is no longer shaken.
• Sickened: The target is no longer sickened.

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