Alternate Healing Rules (Heal Skill)
These rules are for low magic campaigns, or campaigns where Magical healing will be difficult to by.
A skilled herbalist can identify and gather mystical herbs, that when used by a skilled Healer can cure would almost like magic spells. These herbs are usually kept in a special Healer's Bag. A character with the heal skill can use the herbs to create healing effects. The different type of healing effect that can be created are below.
Minor Healing - Heal DC 5 - Heals 1d4+1. Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +5. Herb Use: 25gp
Medium Healing - Heal DC 10 - Heals 1d6+1 Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +10. Herb Use: 60gp
Major Healing - Heal DC 10 - Heals 1d8+1 Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +15. Herb Use: 130gp
Superior Healing - Heal DC 10 - Heals 1d8+1 Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +25. Herb Use: 275gp
Minor Restorative - Heal DC 15 - Restores 1pt of ability damage + 1 per 3 points the heal roll beats the dc by up to +5. Herb Use: 100gp
Restorative - Heal DC: 25. Effects: Heals all ability damage from one ability score. Herb Use: 400gp
Cure Disease - Heal DC: Equal to the DC of the disease. Effect: Cure one disease the character is suffering from. (This does not remove any ability damage) Herb Use: 20XDC in gold.
Neutralize Poison - Heal DC: Equal to the DC of the poison. Effect Cure one Poison the the Character is suffering from (This does not remove any ability damage). Herb Use: 20XDC
Heal DC increase +2 for each previous healing the subject has had used on him during the last day.
Gathering Herbs
A character with Profession Herbalist can gather his own herbs for use with Alternate healing. Use the following formula to determine how many GP worth of herbs an herbalist can gather for each 8 hour day spent gathering. (If an herbalist is gathering while traveling, he may gather half the amount.)GP = (Profession check + 10 - gather DC) per day.
The Gather DC is determined by the following Terrain. DM may apply modifiers depending on conditions.
if the roll beats the DC The character also has a change on finding a rare Herb. Roll on the chart below. For every 5 points the roll beats the DC by, the character may roll again on the chart.
Rpll | Rare Herbs |
---|---|
1-75 | Common Herbs Only |
76 - 85 | 1 rare herb |
85 - 95 | 2 rare herbs |
95+ | 3 rare Herbs |
Using Rare Herbs (DRAFT)
Rare herbs have a cost (If you want to purchase them from a shop) but are not included in the cost of a healing use. Instead one dose can be used to gain the listed effect. For thoes that are not use in healing rolls, they can instead be used to make poltices, draughts, etc.
Standard DC to create. 15+ rarity
Standard DC of effect 11+rarity.
Standard Duration 1d4 rounds
For every 5 you beat the DC you may increase the duration a step. (1d4r-1min-10mins-1hour-24 hours)
For every points you beat the DC by you can increase DC of effect +1 per point)
Terrain | Gather DC |
---|---|
Abundant vegetation (Rain Forest) | 5 |
High Vegetation (Forest,, Swamp) | 10 |
Med Vegetation (Hills, Plains) | 15 |
Low Vegetation (rocky mountains, cold climate) | 20 |
Sparse Vegetation (desert) | 30 |
NAME | LOCALE | COST | USE | Game Use | rarity |
---|---|---|---|---|---|
Autumn | |||||
All-Heale | Forest | 2gp | healing | +5 heal check | 2 |
Aloe | Grassland | 5cp | healing, burns | +1 heal check (+3 if damage is from fire) | 1 |
Arkasu | Grassland | 12gp | healing | +10 heal check | 3 |
Arlan | Grassland | 20sp | healing | +5 heal check | 2 |
Arnuminas | Grassland | 6gp | tissue damage | +5 heal check | 2 |
Arpusar | Rivers | 7gp | muscle damage | +5 heal check | 2 |
Astra | Forest | 200gp | Healing | +5 HP healed | 1 |
Athelas | Forest | 200gp | Healing | +5 HP healed | 4 |
Base Mullein | Rural | 10sp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Bastit | All | 3sp | repels insects | Vermin cant approach without save | 1 |
Bull-Rush | Swamp | 2sp | sleep | +1 DC Sleep Posion | 1 |
Caffar | Desert | 10gp | psi enhancement | Recover 1d4 PP | 3 |
Calcena Mushroom | caves | 100gp | hallucinogenic | none | 4 |
Cephalophage | All | 100gp | see description | SPECIAL: gain memories of body mushroom is grown on | 4 |
cow Parsnip | Forest | 3gp | madness | +2 dc wis posion | 2 |
Culkas | Desert | 35gp | sunburn | + 8 heal check to recover ability damage from exposure to heat | 3 |
Dainaberry | Rivers | 2gp | induces sleep | +2 DC sleep posion | 2 |
Darnell | Forest | 3gp | dims sight | +1 dc to wis posion | 2 |
Dittany | Rivers | 1gp | anti-infection | +5 Heal Check | 2 |
Dog Rose | Rural | 1sp | prevents scurvy | +2 heal check vs disease | 1 |
Dul's Tears | Hills | 60gp | Healing | + 20 Heal Check | 1 |
Elder | Forest | 125GP | Various | Various | 4 |
Firiel's Dream | Forest | 10GP | Dreaming | Special | 3 |
Footleaf | Rural | 10sp | protects feet | +5 con check for forced march | 2 |
Golden Bells | Grassland | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Rural | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Swamp | 15gp | Healing | +10 Heal Check | 1 |
Guardseye | Grassland | 100gp | detect life | +2 Perception | 4 |
Gylvir | Coastal | 100gp | breathe water | Breathe Water | 4 |
Hart’s Tongue | Forest | 2gp | lowers libido | +2 DC vs Charm | 2 |
Hawkweed | Forest | 4gp | improves eyesight | +5 perception checks | 2 |
Henbane | Rural | 1gp | antidote | +5 heal check vs posion | 2 |
Horseweed | Grassland | 7gp | strengthen horse | +5 con check for horse | 2 |
Ironhard | Hills | 15gp | hardens skin | +1 nat AC | 3 |
Jinab | Rural | 5gp | keeps awake | +5 con check for fatigue | 2 |
Jojojopo | Mountains | 9sp | frostbite | +1 heal (+3 if damage from cold) | 1 |
Kelventari | Forest | 19gp | burn | +8 (+15 if damage is from Fire) | 3 |
Kylathar | Forest | 20gp | alters attributes | +2 DC posion (str,dex,H5con) | 3 |
Laishaberries | Forest | 20gp | heal/ treat disease | +10 heal check (+15 vs posion) | 3 |
Makebate | Desert | 1gp | scorpion stings | +5 check for posion | 2 |
Marjerome | Grassland | 2gp | jaundice | +5 heal checks | 2 |
Marsh Mallow | Coastal | 5gp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Mountain Garlick | Mountains | 8gp | repels evil spirits? | Evil outsider and undead save to approach | 2 |
Mountain Setwall | Mountains | 1gp | hair growth | none | 2 |
Rewk | Rural | 9sp | healing | +2 heal check | 1 |
Saddilia | Grassland | 100gp | raises attributes | +2 ability checks | 4 |
Saffron | Forest | 20gp | raises attributes | +1 ability checks | 3 |
Sawge | Desert | 125GP | Healing and Wis | +20 Heal Check | 4 |
Sessali | Coastal | 1gp | antidote | +5 heal check vs posion | 2 |
Silverthorn | Mountains | 1000gp | antidote | Special (instant cure posion) | 5 |
Spanish Nut | Forest | 10gp | aphrodisiac | +2 Charisma checks | 3 |
Suaeysit | Forest | 10gp | energy | +4 con checks | 3 |
Tamarindes | Forest | 1gp | quenches thirst | +5 survival | 2 |
Tamariske | Rural | 5gp | anti-infection | +5 Heal Check | 2 |
Tateesha | Swamp | 1sp | raises intelligence | +1 Int Checks | 1 |
Tephrosia | Coastal | 2gp | calming effect | +2 will saves | 2 |
Thurl | Forest | 1sp | healing | +2 heal check | 1 |
Twil's Hat | Swamp | 1GP | hallucinogenic | Special | 2 |
White Bryony | Forest | 1gp | pneumonia | +5 heal vs Disease | 2 |
Wolfsbane | Hills | 20gp | lycanthropy | Special | 3 |
Wood Sorrel | Desert | 2gp | cools | Endure Hot Environment | 2 |
Yaran | Grassland | 8sp | enhances senses | +1 Perception | 1 |
Yavethalion | Coastal | 45gp | healing | +10 heal check | 3 |
Young Lad’s Love | Forest | 1gp | frostbite | +3 Heal Check (+10 if damaage from cold) | 2 |
Spring | |||||
Adder’s Tongue | Rural | 5gp | anti-infection | +5 Heal Check | 2 |
Adgana | Rural | 10gp | raises attributes | +1 ability checks | 3 |
Alether | Rural | 10gp | combat skills | +2 Attack Rolls | 3 |
Amrans | Rivers | 50gp | healing | +10 heal check | 3 |
Amrans | Rural | 50gp | healing | +10 heal check | 3 |
Asarabacca | Forest | 3gp | renders docile | +5 animal handle checks | 2 |
Astra | Forest | 200gp | Healing | +5 HP healed | 1 |
Base Mullein | Rural | 10sp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Bastit | All | 3sp | repels insects | Vermin cant approach without save | 1 |
Bilberry | Forest | 500gp | infravision | Darkvision | 4 |
Black Rose | All | 100gp | liquid absorption | Posion - cuts onset time in half | 4 |
Breldiar | Mountains | 50gp | alters perception | +2 dc posion (wis,int,cha) | 3 |
Bull-Rush | Swamp | 2sp | sleep | +1 DC Sleep Posion | 1 |
Calamus | Swamp | 5gp | restores hearing | +2 Perception | 2 |
Calcena Mushroom | caves | 100gp | hallucinogenic | none | 4 |
Cephalophage | All | 100gp | see description | SPECIAL: gain memories of body mushroom is grown on | 4 |
Chamomile | Rural | 2gp | calming effect | +2 will saves | 2 |
colewort | Forest | 6sp | sobriety | 1 | |
coltsfoot | Mountains | 2gp | anti-infection | +5 Heal Check | 2 |
cow Parsnip | Forest | 3gp | madness | +2 dc wis posion | 2 |
Culkas | Desert | 35gp | sunburn | + 8 heal check to recover ability damage from exposure to heat | 3 |
Dainaberry | Rivers | 2gp | induces sleep | +2 DC sleep posion | 2 |
Dittany | Rivers | 1gp | anti-infection | +5 Heal Check | 2 |
Draaf | Coastal | 5sp | healing | +2 heal check | 1 |
Dragontears | Desert | 100gp | healing | +5 HP Healed | 4 |
Ebur | Coastal | 22gp | healing | +10 heal check | 3 |
Eldaas | Coastal | 2gp | nausea | + 5 heal for posion/disease | 2 |
Elder | Forest | 125GP | Various | Various | 4 |
Elecampane | Rural | 1sp | induces vomiting | +2 Heal vs posion | 1 |
Elvish Galingale | Forest | 1gp | raise bloodflow | +5 Heal Check | 2 |
Falsifal | Swamp | 3gp | burns, blood loss | +2 Heal Check (+5 if damaage from fire8 | 2 |
Felmather | Coastal | 10gp | awaken | +2 con checks | 3 |
Firiel's Dream | Forest | 10GP | Dreaming | Special | 3 |
Footleaf | Rural | 10sp | protects feet | +5 con check for forced march | 2 |
Fumitore | Coastal | 3gp | hair prevention | none | 2 |
Golden Bells | Grassland | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Rural | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Swamp | 15gp | Healing | +10 Heal Check | 1 |
Guardseye | Grassland | 100gp | detect life | +2 Perception | 4 |
Hart’s Tongue | Forest | 2gp | lowers libido | +2 DC vs Charm | 2 |
Hawkweed | Forest | 4gp | improves eyesight | +5 perception checks | 2 |
Horseweed | Grassland | 7gp | strengthen horse | +5 con check for horse | 2 |
Jinab | Rural | 5gp | keeps awake | +5 con check for fatigue | 2 |
Kelventari | Forest | 19gp | burn | +8 (+15 if damage is from Fire) | 3 |
Larnurma | Rural | 10gp | ease pain/ heal | +10 Heal Check | 3 |
Laumspur | Forest | 100gp | heal | +20 Heal check | 4 |
Makebate | Desert | 1gp | scorpion stings | +5 check for posion | 2 |
Mandrake | Forest | 3gp | sleep | +2 DC Sleep Posion | 2 |
Marigold | Rural | 2gp | antiseptic | +5 Heal Check | 2 |
Marigold | Urban | 2gp | antiseptic | +5 Heal Check | 2 |
Marjerome | Grassland | 2gp | jaundice | +5 heal checks | 2 |
Marsh Mallow | Coastal | 5gp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Maruera | Mountains | 50gp | breathing | +10 Heal Check | 3 |
Mountain Garlick | Mountains | 8gp | repels evil spirits? | Evil outsider and undead save to approach | 2 |
Mountain Setwall | Mountains | 1gp | hair growth | none | 2 |
Napweed | Rural | 1gp | poison protection | increase antitoxin bonus +2 | 2 |
Oede | Rural | 1000gp | Healing | Special: Heals all wounds | 5 |
Pennyroyal | Rural | 3gp | insect repellent | Vermin cant approach without save | 2 |
Pennyroyal | Urban | 3gp | insect repellent | Vermin cant approach without save | 2 |
Peony | Rural | 1gp | healing | +5 heal check | 2 |
Sawge | Desert | 125GP | Healing and Wis | +20 Heal Check | 4 |
Serapias Turbith | Grassland | 4gp | healing | +5 heal check | 2 |
Sessali | Coastal | 1gp | antidote | +5 heal check vs posion | 2 |
Silverthorn | Mountains | 1000gp | antidote | Special (instant cure posion) | 5 |
Snakespike | Coastal | 5gp | inflammation | +5 heal | 2 |
Spanish Nut | Forest | 10gp | aphrodisiac | +2 Charisma checks | 3 |
Spiderwort | All | 4gp | spider bites | +2 heal vs posion (+5 vs spider venom) | 2 |
Tamarindes | Forest | 1gp | quenches thirst | +5 survival | 2 |
Tamariske | Rural | 5gp | anti-infection | +5 Heal Check | 2 |
Tateesha | Swamp | 1sp | raises intelligence | +1 Int Checks | 1 |
Tephrosia | Coastal | 2gp | calming effect | +2 will saves | 2 |
Terbas | Forest | 2gp | nerve damage | + 5 heal for posion/disease | 2 |
Throw-Waxe | Forest | 2gp | scarring | Prevent taking a scar id dropped below 0 hp | 2 |
Thyme | Rural | 2gp | antiseptic | +5 Heal Check | 2 |
Twil's Hat | Swamp | 1GP | hallucinogenic | Special | 2 |
Valerian | Grassland | 1gp | eases fits | +5 heal check | 2 |
Winclamit | Forest | 100gp | healing | +5 HP Healed | 4 |
Wormwood | Rural | 2gp | antiseptic | +5 Heal Check | 2 |
Summer | |||||
Alether | Rural | 10gp | combat skills | +2 Attack Rolls | 3 |
Alkanet | Rural | 2gp | antidote | +5 heal check vs posion | 2 |
Archangelica | Swamp | 5sp | colds, flu | +5 heal vs disease | 1 |
Astra | Forest | 200gp | Healing | +5 HP healed | 1 |
Balm | Forest | 3gp | menstrual pains | +5 heal check | 2 |
Base Mullein | Rural | 10sp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Basil | Rural | 3sp | antidote | +2 heal check vs posion | 1 |
Bastit | All | 3sp | repels insects | Vermin cant approach without save | 1 |
Belramba | Forest | 60gp | nerve damage | + 5 heal for posion/disease | 3 |
Bishop’s Weed | Rural | 4gp | plague | +5 heal vs Disease | 2 |
Black Rose | All | 100gp | liquid absorption | Posion - cuts onset time in half | 4 |
Blackroot | All | 4gp | healing | +5 heal check | 2 |
Bull-Rush | Swamp | 2sp | sleep | +1 DC Sleep Posion | 1 |
Caffar | Desert | 10gp | psi enhancement | Recover 1d4 PP | 3 |
Calamus | Swamp | 5gp | restores hearing | +2 Perception | 2 |
Calcena Mushroom | caves | 100gp | hallucinogenic | none | 4 |
Cephalophage | All | 100gp | see description | SPECIAL: gain memories of body mushroom is grown on | 4 |
Chamomile | Rural | 2gp | calming effect | +2 will saves | 2 |
Cinquefoil | Rural | 10gp | aphrodisiac | +2 Charisma checks | 3 |
colewort | Forest | 6sp | sobriety | none | 1 |
coltsfoot | Mountains | 2gp | anti-infection | +5 Heal Check | 2 |
cow Parsnip | Forest | 3gp | madness | +2 dc wis posion | 2 |
Culkas | Desert | 35gp | sunburn | + 8 heal check to recover ability damage from exposure to heat | 3 |
Dagmather | Grassland | 6gp | tissue damage | +5 heal check | 2 |
Deadly-Nightshade | Forest | 4gp | sleep | +2 DC Sleep Posion | 2 |
Degiik | Coastal | 100gp | maintains life | +20 heal check | 4 |
Dittany | Rivers | 1gp | anti-infection | +5 Heal Check | 2 |
Dog Rose | Rural | 1sp | prevents scurvy | +2 heal check vs disease | 1 |
Dog Rose | Urban | 1sp | prevents scurvy | +2 heal check vs disease | 1 |
Dul's Tears | Hills | 60gp | Healing | + 20 Heal Check | 1 |
Eldaas | Coastal | 2gp | nausea | + 5 heal for posion/disease | 2 |
Elder | Forest | 125GP | Various | Various | 4 |
Elvish Galingale | Forest | 1gp | raise bloodflow | +5 Heal Check | 2 |
Entriste | Desert | 25gp | antidote | +10 heal check vs posion | 3 |
Fetherfew | Forest | 2gp | vertigo | +2 heal check | 2 |
Fire-Flower | Mountains | 1000gp | healing | Special: Heals all wounds | 5 |
Firiel's Dream | Forest | 10GP | Dreaming | Special | 3 |
Footleaf | Rural | 10sp | protects feet | +5 con check for forced march | 2 |
Fumitore | Coastal | 3gp | hair prevention | none | 2 |
Gariig | Desert | 55gp | healing | +10 heal check | 3 |
Gefnul | Mountains | 200gp | healing | +7 HP Healed | 4 |
Goat’s Rue | Forest | 6gp | antidote | +5 heal check vs posion | 2 |
Golden Bells | Grassland | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Rural | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Swamp | 15gp | Healing | +10 Heal Check | 1 |
Guardseye | Grassland | 100gp | detect life | +2 Perception | 4 |
Hare’s Ears | Mountains | 2gp | skin disease | +2 heal check vs disease | 2 |
Hart’s Tongue | Forest | 2gp | lowers libido | +2 DC vs Charm | 2 |
Hawkweed | Forest | 4gp | improves eyesight | +5 perception checks | 2 |
Healwell | All | 1sp | healing | +2 heal check | 1 |
Henbane | Rural | 1gp | antidote | +5 heal check vs posion | 2 |
Horehound | Coastal | 1gp | antidote | +5 heal check vs posion | 2 |
Horseweed | Grassland | 7gp | strengthen horse | +5 con check for horse | 2 |
Ironhard | Hills | 15gp | hardens skin | +1 nat AC | 3 |
Jaffray | Desert | 10gp | antidote | +10 heal check vs posion | 3 |
Jinab | Rural | 5gp | keeps awake | +5 con check for fatigue | 2 |
Kelventari | Forest | 19gp | burn | +8 (+15 if damage is from Fire) | 3 |
Kilmakur | Grassland | 65gp | fire protection | +2 save vs fire | 3 |
King's Cross | Desert | 35GP | Disease | +10 heal check vs posion and disease | 3 |
Klagul | Grassland | 30gp | infravision | Darkvision | 3 |
Kylathar | Forest | 20gp | alters attributes | +2 DC posion (str,dex,H5con) | 3 |
Laishaberries | Forest | 20gp | heal/ treat disease | +10 heal check (+15 vs posion) | 3 |
Land Caltrops | Forest | 2gp | snakebite | +2 heal vs posion (+5 vs snake venom) | 2 |
Lesser Centaury | Mountains | 5gp | antidote | +5 heal check vs posion | 2 |
Makebate | Desert | 1gp | scorpion stings | +5 check for posion | 2 |
Marigold | Rural | 2gp | antiseptic | +5 Heal Check | 2 |
Marigold | Urban | 2gp | antiseptic | +5 Heal Check | 2 |
Marjerome | Grassland | 2gp | jaundice | +5 heal checks | 2 |
Marsh Mallow | Coastal | 5gp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Maruera | Mountains | 50gp | breathing | +10 Heal Check | 3 |
Masterwort | Rural | 2gp | plague | +5 heal vs Disease | 2 |
Milkworte | Rural | 4gp | cholera | +5 heal vs disease | 2 |
Mountain Garlick | Mountains | 8gp | repels evil spirits? | Evil outsider and undead save to approach | 2 |
Mountain Setwall | Mountains | 1gp | hair growth | none | 2 |
Mugwort | Rural | 2gp | prevents collapse | +2 con checks | 2 |
Nightcall | Desert | 50gp | enhances senses | +4 Perception | 3 |
Orach | Forest | 2gp | jaundice | +5 heal checks | 2 |
Pattran | Forest | 10gp | sleep | +2 DC Sleep Posion | 3 |
Petiveria | Rural | 1gp | swelling/bruising | +5 heal check | 2 |
Rampalt | Forest | 5cp | congestion | +5 heal vs disease | 1 |
Rose Campion | Forest | 1gp | scorpion stings | +5 check for posion | 2 |
Rue | Rural | 1gp | antidote/antiseptic | +5 heal check vs posion | 2 |
Sabito | Coastal | 100gp | breathing | Add 5 to HP healed | 4 |
Saddilia | Grassland | 100gp | raises attributes | +2 ability checks | 4 |
Sawge | Desert | 125GP | Healing and Wis | +20 Heal Check | 4 |
Scented Mayweed | Forest | 8gp | blindness | +2 Perception | 2 |
Serapias Turbith | Grassland | 4gp | healing | +5 heal check | 2 |
Sessali | Coastal | 1gp | antidote | +5 heal check vs posion | 2 |
Silverthorn | Mountains | 1000gp | antidote | Special (instant cure posion) | 5 |
Sinquoi | Rural | 2gp | dilates time | none | 2 |
Spanish Nut | Forest | 10gp | aphrodisiac | +2 Charisma checks | 3 |
Spiderwort | All | 4gp | spider bites | +2 heal vs posion (+5 vs spider venom) | 2 |
Tai-Gi | Rural | 2gp | enhances senses | +2 perception | 2 |
Tamarindes | Forest | 1gp | quenches thirst | +5 survival | 2 |
Tamariske | Rural | 5gp | anti-infection | +5 Heal Check | 2 |
Tateesha | Swamp | 1sp | raises intelligence | +1 Int Checks | 1 |
Tempin | Forest | 5gp | antidote | +5 heal check vs posion | 2 |
Tephrosia | Coastal | 2gp | calming effect | +2 will saves | 2 |
Teriko Weed | Rural | 2gp | contraceptive | none | 2 |
Throw-Waxe | Forest | 2gp | scarring | Prevent taking a scar id dropped below 0 hp | 2 |
Twil's Hat | Swamp | 1GP | hallucinogenic | Special | 2 |
Willow-Herb | Forest | 5gp | snake repellent | Snakes will not approach withotu will save | 2 |
Wolfsbane | Hills | 20gp | lycanthropy | Special | 3 |
Wolfsbane (whole) | Forest | 100gp | antidote | +20 Heal check vs posion | 4 |
Wood Sorrel | Desert | 2gp | cools | Endure Hot Environment | 2 |
Woodrose | Rivers | 1gp | makes merry | none | 2 |
Young Lad’s Love | Forest | 1gp | frostbite | +3 Heal Check (+10 if damaage from cold) | 2 |
Winter | |||||
Aldaka | Mountains | 100gp | blindness | Special Cures Blindness | 4 |
Aloe | Grassland | 5cp | healing, burns | +1 heal check (+3 if damage is from fire) | 1 |
Atigax | Grassland | 40gp | protects eyesight | +3 save vs illusion | 3 |
Base Mullein | Rural | 10sp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Bastit | All | 3sp | repels insects | Vermin cant approach without save | 1 |
Bastit | All | 3sp | repels insects | Vermin cant approach without save | 1 |
Bittermourn | All | 1000gp | longevity | Special (Extends Life Span) | 5 |
Bull-Rush | Swamp | 2sp | sleep | +1 DC Sleep Posion | 1 |
Calcena Mushroom | caves | 100gp | hallucinogenic | none | 4 |
Cephalophage | All | 100gp | see description | SPECIAL: gain memories of body mushroom is grown on | 4 |
cow Parsnip | Forest | 3gp | madness | +2 dc wis posion | 2 |
Culkas | Desert | 35gp | sunburn | + 8 heal check to recover ability damage from exposure to heat | 3 |
Darsurion | Mountains | 3sp | healing | +2 heal check | 1 |
Delrean | Forest | 3sp | repels insects | Vermin cant approach without save | 1 |
Elecampane | Rural | 1sp | induces vomiting | +2 Heal vs posion | 1 |
Febfendu | Coastal | 90gp | deafness | +2 Perception | 3 |
Febfendu | Rivers | 90gp | deafness | +2 Perception | 3 |
Firiel's Dream | Forest | 10GP | Dreaming | Special | 3 |
Gallowbrush | Rural | 10gp | induces sleep | +3 DC sleep posion | 3 |
Golden Bells | Grassland | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Rural | 15gp | Healing | +10 Heal Check | 1 |
Golden Bells | Swamp | 15gp | Healing | +10 Heal Check | 1 |
Guardseye | Grassland | 100gp | detect life | +2 Perception | 4 |
Hart’s Tongue | Forest | 2gp | lowers libido | +2 DC vs Charm | 2 |
Hawkweed | Forest | 4gp | improves eyesight | +5 perception checks | 2 |
Jinab | Rural | 5gp | keeps awake | +5 con check for fatigue | 2 |
Kathkusa | Desert | 50gp | raise strength | +2 Str Checks | 3 |
Kelventari | Forest | 19gp | burn | +8 (+15 if damage is from Fire) | 3 |
Makebate | Desert | 1gp | scorpion stings | +5 check for posion | 2 |
Marjerome | Grassland | 2gp | jaundice | +5 heal checks | 2 |
Marsh Mallow | Coastal | 5gp | burns | +3 Heal Check (+10 if damaage from fire) | 2 |
Megillos | Mountains | 1gp | improves eyesight | +5 perception checks | 2 |
Melander | Rivers | 12sp | disease resistance | increase antitoxin bonus +2 | 2 |
Mirenna | Mountains | 10gp | healing | +10 heal check | 3 |
Mountain Garlick | Mountains | 8gp | repels evil spirits? | Evil outsider and undead save to approach | 2 |
Mountain Setwall | Mountains | 1gp | hair growth | none | 2 |
Navew | Rivers | 4gp | antidote | +5 heal check vs posion | 2 |
Oiolosse | Forest | 1200gp | see description | SPECIAL: gain memories of body mushroom is grown on | 5 |
Olus Veritis | Rivers | 5gp | compels truth | Will save to lie | 2 |
Olvar | Coastal | 300gp | prevents death | Special - Auto stabalize | 4 |
Saffron | Forest | 20gp | raises attributes | +1 ability checks | 3 |
Sawge | Desert | 125GP | Healing and Wis | +20 Heal Check | 4 |
Silverthorn | Mountains | 1000gp | antidote | Special (instant cure posion) | 5 |
Spanish Nut | Forest | 10gp | aphrodisiac | +2 Charisma checks | 3 |
Tamarindes | Forest | 1gp | quenches thirst | +5 survival | 2 |
Tamariske | Rural | 5gp | anti-infection | +5 Heal Check | 2 |
Tateesha | Swamp | 1sp | raises intelligence | +1 Int Checks | 1 |
Zur | caves | 12gp | enhances senses | +4 Perception | 3 |
Special | |||||
Death Finger | Special | 30GP | Necromantic | +50% Duration detect undead potion | 3 |
Fire Berry | Special | 100gp | Special | Special | 4 |
Pargen | Special | 2000gp | resurrection | Special | 5 |
Tobin's Joy | Special | 60GP | Various | Various | 3 |